Interesting way to play pikachu.
11/12/2014 13:17:22
I sure learnt a lot from watching that! thanks for posting,
Things I'd like to add:
* Up B horizontally, then a down diagonal for max horizontal movement on stage. It can be very surprising. You can move to the opponents location on FInal Destination very fast upon start up.
* Up B ledge cancel or moving platform cancel.
* Second hit of Up B can lead to follow up combos.
* Very good fox trot ( dash > dash > dash > dash > etc )
* Jab attack is highly punishable as it has bad knock back and a lot of end lag. Best of using to gimp with edge guarding, jab resets, and stall move for team combos.
The up B is something that needs to be mastered.
11/12/2014 16:26:25
Things I'd like to add:
* Up B horizontally, then a down diagonal for max horizontal movement on stage. It can be very surprising. You can move to the opponents location on FInal Destination very fast upon start up.
* Up B ledge cancel or moving platform cancel.
* Second hit of Up B can lead to follow up combos.
* Very good fox trot ( dash > dash > dash > dash > etc )
* Jab attack is highly punishable as it has bad knock back and a lot of end lag. Best of using to gimp with edge guarding, jab resets, and stall move for team combos.
The up B is something that needs to be mastered.
11/12/2014 16:26:25
Did not know b-air spikes. Good to know that.
As for the f-throw into jab locks, that can easily be vectored lol
11/12/2014 16:34:11
As for the f-throw into jab locks, that can easily be vectored lol
11/12/2014 16:34:11
Multi-hit aerials seem quite dangerous in this game. In brawl you could DI out of snake's Nair for example but in smash 4 the multi-hits seem to apply a downward vector on some hits. I guess this makes it easier for the other hits of the aerial to connect (and a spiking effect when the last hit doesn't connect). Like MK Fair, Fox Fair, Megaman Bair etc have spiking properties when the last hit doesn't land.
Actually when I think about it, the aerials might be applying a vector in the direction you are moving since I notice Fox Fair is definitely more "sticky" than brawl and fast falling seem to increase the spiking effect (because Fox downward vector becomes much greater). Just my opinion.
Also this is not a Fox thread so I shouldn't be bringing him up here, opps.
11/13/2014 05:02:33
Actually when I think about it, the aerials might be applying a vector in the direction you are moving since I notice Fox Fair is definitely more "sticky" than brawl and fast falling seem to increase the spiking effect (because Fox downward vector becomes much greater). Just my opinion.
Also this is not a Fox thread so I shouldn't be bringing him up here, opps.
11/13/2014 05:02:33
Holy crap what Pikachu does with thunder at 1:18
I feel like some people may be sleeping on Pikachu
12/23/2014 09:26:47
I feel like some people may be sleeping on Pikachu
12/23/2014 09:26:47
v. 1.08
Its a lot harder to do quick attack cancels now. You need to be a lot more accurate because you can only cancel on the last part of quick attack now. (I dunno why)
Quick attacking on the ledge is a bit riskier now because if you don't space it right you will S.D.
:(
https://www.youtube.com/watch?v=GWCH8T5zf_8
First part of Video is before patch, 2nd is after.
06/15/2015 11:53:24
Its a lot harder to do quick attack cancels now. You need to be a lot more accurate because you can only cancel on the last part of quick attack now. (I dunno why)
Quick attacking on the ledge is a bit riskier now because if you don't space it right you will S.D.
:(
https://www.youtube.com/watch?v=GWCH8T5zf_8
First part of Video is before patch, 2nd is after.
06/15/2015 11:53:24
It's part of the global momentum mechanic change during the patch. Other characters which have platform and momentum cancelling techs also got hit.
R.I.P ESAM swag cancels :(
06/15/2015 12:00:44
R.I.P ESAM swag cancels :(
06/15/2015 12:00:44