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Roy Character Discussion

  1. Data
  2. Forum
  3. Roy Character Discussion
Discuss the Super Smash Bros. for Wii U and 3DS character Roy in this thread.

Roy
Roy is an overall solid character. While he does have his weaknesses and under-representation (in America at least) he is extremely strong, fast, and has his fair share of combos but mostly relies on strings, mix ups and baits. His weaknesses, however, are that he is a fastfaller and he has little range and no projectiles.
Pros
+ Kills early
+Combo-heavy
+Fast Run speed
+Fast air speed
+Edgeguarding
+ Good recovery distance wise
Cons
-No projectiles
-Combo food/Fastfaller
- Gimpable recovery (e.g. jiggs can stop it with nair)

Combos 0-25%

Will connect most of the time
Dthrow -> Utilt (True on most characters)
Dthrow - > Jab - > Regrab
Dthrow -> ftilt
Dthrow -> UpB
Jab(sweetspot)-> Grab
jab -> dsmash
Jab-> running usmash
Jab ->fsmash
Mid percents 25-55%
Dthrow ->Up B (probably won't work past 30-35%)
Fthrow -> Dash Attack (if they don't tech)
Fthrow -> running side b
Fthrow -> Nair
Jab(sourspot) -> running usmash (there is a small window in which they can airdodge)
Jab(sweetspot) -> Nair
Roy doesn't have any reliable combos at High percents, but you can kill them with fsmash at 60% anyway lol. Uthrow does kill above 160% on FD for most characters if it isn't staled. Will kill earlier on T&C, platforms on Battlefield, duck hunt etc.

Update History
1.0.8 - Added to the game
1.1.0 - Blazer has additional hitboxes
- Blazer's first and last hits deal 1% less damage
1.1.2 - No changes
1.1.3 - No changes
1.1.4 (AKA Ike'd)
-All aerials' landing lag decreased: 13 frames → 11 (neutral), 15 frames → 13 (forward), 19 frames → 16 (back), 16 frames → 14 (up), 28 frames → 23 (down).
- Double Edge Dance has been improved. The first hit has decreased start-up (frame 7 → 6) and has one frame less of ending lag when grounded or in the air (interruptibility frame 42/32 → 41/31).

Comment what you will on this thread, and remember Roy is our Boy!
cAKE 9 years ago
cAKEQueenslandRoy
26+ tourneys
Wii U: MakingcAKE82
3DS: 0748-3964-5420
Roy's throws have significantly less knockback than Marth's and Lucina's. This allows for throw combos like dthrow -> side tilt. I would consider Roy a semi-clone (barely that) and around Upper-Mid in the tier list.
10 years ago
deanVictoriaDuck Hunt Duo
81+ tourneys
Wii U: dean7599
3DS: 1435-4425-6023
Close-quarters game is really good for a swordperson. Probably to compensate for decreased range on his ground moves. Jab ftilt and dtilt are all quick-ish with low cooldown. Jab in particular is really good: 7% and leads into like half his moveset: ftilt, grab, dsmash and Double-Edged Dance being good choices at low %s and Blazer at higher %s. Dthrow combos into plenty of stuff as well, not so much on heavies though as dthrow has more cooldown then. Jab and utilt work well at low %s, nair and Blazer at higher %s (watch the DI). Fthrow is good for tech-chases and uthrow can kill in a pinch.

Aerials are OK. All of them can combo except dair really given the right situations and they do good damage but none of them really kill and they all have a bit of landing lag. Nair is probably the pick of them; 4 frames makes it his fastest attack and it does good damage while lasting a long time. Using this move while landing with forward momentum can combo into another nair or fair. At high %s first hit nair can also combo into Blazer. Rising fair can combo into Blazer. Rising bair can combo into a few things like uair and Blazer. Falling uair can combo at low %s if sweetspotted and high %s if sourspotted. Roy's poor aerial acceleration and the landing lag on these moves make them all pretty big commitments though.

Flare Blade is a pretty good move, it has like zero lag for some reason unless fully charged. It is initially weak and slow at no charge though. Double-Edge Dance is OK, can be a good combo finisher or a faster dash attack, but it doesn't link too reliably at higher %s. Blazer is really good as a combo finisher or out-of-shield option; does great damage and knockback and has super armour on the ground. 10 frames isn't blindingly quick though. Counter is probably one of the better counters in the game.

Run speed is really quick but his dash-to-shield is really slow so running can be a commitment, thankfully his walk is pretty good. Short-hop is really low to the ground and he falls like a brick so his SHFF aerials are quick even if they don't auto-cancel in a short hop. Air speed is great too but his acceleration is poor.
10 years ago
RhynoVictoriaPokémon Trainer
26+ tourneys
Switch: SW-2480-4766-7898
Wii U: ShadowRhyno
3DS: 2921-9105-5321
Also his aerials have great priority and can be used to gimp pretty easily. (same with the neutral b as its fast and has no lag)

Aerials combo practical into anything at low %'s which is nice considering each one does like 9-13 damage with sweet spots. One thing to note with aerials too is that landing with up air and nair is faster than trying to two in the air at the once since they have less lag upon landing. Fair and Bair are about the same regardless of landing or not.

Up b can be used as a bait with dthrow at high %'s when you are trying to go for the kills, just wait for the air dodge and it kills at about 110% with some rage. Dthrow combos into land moves like side b, uptilt, jab at low %'s and then dthrow combos into aerials at higher %'s or with some rage.
Also I forgot to mention, fsmash does 20% and kills at about 70% with no rage, cool move lol. If you're struggling to hit the fsmash you can uptilt at about 110% for a quick and easy kill, it's range is pretty short though. Back air is Roy's best killing aerial which kills on stage, and fair can be used off stage for some kills at high %'s.

Up b has multiple angles which makes recovering unpredictable, its range is tricky though and it looks like it sometimes goes longer than it actually does. I also think that in the air the up b doesn't have any super armour. I also use up b to stage spike as it has a lingering hitbox but I tend to miss it lol.
10 years ago
RevaxVictoriaMewtwo
95+ tourneys
Wii U: Revax0
3DS: 4725-9291-3506
Forward air has seemingly no end lag - immediately after its animation ends you can use any aerial (provided its a full hop), or from short hop you can immediately use B attacks. For some reason I still get lag after using it from short hop so I can't shield immediately, but can combo from f-air to side-b
10 years ago
cAKEQueenslandRoy
26+ tourneys
Wii U: MakingcAKE82
3DS: 0748-3964-5420
hey guys remember this character haha
9 years ago
ThatLaggyPersonNew South WalesIsabelle
6+ tourneys
Switch: SW-7156-6180-5821
Wii U: ThatLaggyPerson


roy our boy
9 years ago
CorvidVictoriaCharizard
388+ tourneys
Switch: SW-0369-9965-7191
Wii U: CorvidCrow
3DS: 2165-5933-0013
The Roy that we deserve, but not the one we want
9 years ago
cAKEQueenslandRoy
26+ tourneys
Wii U: MakingcAKE82
3DS: 0748-3964-5420
Can I claim this thread please? I main Roy
Thread updated my boys
9 years ago
Ben_GoldQueenslandKing K. Rool
201+ tourneys
Switch: SW-2890-3115-0043
Wii U: Benjamin01
I might pick up Roy again.. He could be pretty fun ;)
9 years ago

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