There are too many little mac players already he's clearly the next metaknight and needs to be banned now.
Because KO punch.
10/12/2014 06:06:52
I can sense your fear, it makes me stronger.
10/12/2014 06:51:17
10/12/2014 06:51:17
Lil Mac is easy, biggest noob cannon in Aus.
10/12/2014 07:27:34
10/12/2014 07:27:34
Wii U: newbie.one42
Yeah, little mac is overrated.
10/12/2014 08:53:22
10/12/2014 08:53:22
no
KO punch is literally the stupidest thing in this game. Why did they add it to this game again???
10/12/2014 09:32:57
KO punch is literally the stupidest thing in this game. Why did they add it to this game again???
10/12/2014 09:32:57
i don't think he's top tier or anything but he's extremely solid. his footsie game is incredible.
10/12/2014 09:36:35
10/12/2014 09:36:35
dean said:CAN CONFIRM
i don't think he's top tier or anything but he's extremely solid. his footsie game is incredible.
ALSO DASH ATTACK IS RLY HARD TO PUNISH
10/12/2014 09:42:14
Can anyone confirm foxtrot is good/works real well against this little Mac.
Seems to work against cpu
11/19/2014 14:49:06
Seems to work against cpu
11/19/2014 14:49:06
Probably the best Little Mac KO i've seen because he does it with his aerials LOL
http://gfycat.com/LimpingGeneralImago
11/20/2014 07:58:24
http://gfycat.com/LimpingGeneralImago
11/20/2014 07:58:24
Lol footstool combos.
01/04/2015 15:23:37
This interests me greatly, I must attempt this.
01/04/2015 15:51:32
01/04/2015 15:51:32
Just tested it out on level 9 DK, Maximum footstools is 5 times and about 60% is a nice time to start it. Not sure how well this will work on a human player when DI is involved.
Original vine here: https://vine.co/u/1146836365041192960
01/05/2015 04:38:56
Original vine here: https://vine.co/u/1146836365041192960
01/05/2015 04:38:56
It's worth trying, Little Mac could use some aerial game.
01/05/2015 05:09:14
01/05/2015 05:09:14
Looking for some advice.
So I very rarely get to play against a good Little Mac, and the rare occasion I do, I don't know how to deal with him and get stomped. I get the basic gist of he's weak off ledge, but how do you deal with him on stage? Some of his attacks seem very safe even on shield/spot dodge and I don't get to play against him enough to learn how to deal with this. I guess I'm asking how you deal with his crazy good neutral game?
Lucario and Samus are the characters I use the most, though I have had some success using Rosalina against him.
01/12/2015 10:30:48
So I very rarely get to play against a good Little Mac, and the rare occasion I do, I don't know how to deal with him and get stomped. I get the basic gist of he's weak off ledge, but how do you deal with him on stage? Some of his attacks seem very safe even on shield/spot dodge and I don't get to play against him enough to learn how to deal with this. I guess I'm asking how you deal with his crazy good neutral game?
Lucario and Samus are the characters I use the most, though I have had some success using Rosalina against him.
01/12/2015 10:30:48
Well the key objectives should always be to force them to approach you, considering timed matches are the ones that count, getting the lead will force a little mac to do his best to retake it, this can cause him to make mistakes or allow for you to predict his movements. If this is happening on any level with platfroms, you can simply force him to try and get you in the air where he will have less of an advantage, just don't let him go directly beneath you or he will use his Up-B, it's range can catch some by surprise.
As for character choices, any character with a decent grab or fast projectiles would be good, little mac's tend to be known for throwing punches instead of trying to grab you, making it easy to shield their attack and grab them.
I honestly don't really know how much of this is accurate, what you don't already know, or even useful. But I feel that as someone who plays Little Mac a lot, these are some of the problems that can creep up on me if I don't pay attention in games.
01/12/2015 14:00:34
As for character choices, any character with a decent grab or fast projectiles would be good, little mac's tend to be known for throwing punches instead of trying to grab you, making it easy to shield their attack and grab them.
I honestly don't really know how much of this is accurate, what you don't already know, or even useful. But I feel that as someone who plays Little Mac a lot, these are some of the problems that can creep up on me if I don't pay attention in games.
01/12/2015 14:00:34
Been using little mac, saw some jab locking setups I want to share, shoutouts to dire for showing these:
Combo Locks
Down tilt to short hop fair (non fast fall) to short hop dair, this should jab lock them and allow you to charge a smash for a free punish (preferably up smash) or you can just short hop fair to short hop dair then punish. Character per-cents for these combos are down below.
1- Character 2- Dtilt,fair,dair combo 3- Fair,dair combo 4- Weight
Jiggs- 51% to 60% 59% to 100% WTF floaty
Mewtwo- 52% to 70% 60% to 115% normal
Game & Watch- 55% to 67% 62% to 110% WTF floaty
Kirby- 54% to 70% 62% to 100% WTF floaty
Rosalina- 56%to 69% 63% to 110% floaty
Olimar- 56% to 72% 63% to 110% WTF normal
Pikachu- 56% to 78% 63% to 100% WTF normal
Fox- 55% to 82% NA normal
Zero Suit Samus- 56% to 86% NA normal
Little Mac - 56% to 95% NA normal
Falco- 56% to 88% 64% to 86% normal
Sheik- 58% to 78% 65% to 85% normal
Zelda- 57% to 78% 65% to 85% normal
Peach- 65% to 70% 67% to 115% floaty
Marth/Lucina- 59% to 82% 67% to 120% normal
Duck Hunt- 65% to 82% 68% to 88% WTF normal
Palutena- 67% to 78% NA floaty
Diddy Kong- 60% to 86% NA normal
Ness/Lucas- 61% to 74% NA normal
Greninja- 62% to 85% NA normal
Pac-Man- 63% to 80% 69% to 76% normal
Roy- 61% to 98% 69% to 84% normal
Sonic- 65% to 82% 69% to 84% normal
Robin- 61% to 85% 69% to 85% normal
Pit/Dark pit- 61% to 92% 69% to 98% normal
Wii Fit Trainer- 62% to 80% NA normal
Luigi- 62% to 70% NA normal
Villiger- 62% to 85% 70% to 100% WTF normal
Mario/Dr.Mario- 62% to 86% NA normal
Lucario- 63% to 98% 71% to 150% normal
Mii fighters- 63% to 95% 71% to 90% normal
Megaman- 64% to 110% 72% to 85% normal
Shulk- 64% to 98% NA normal
Ryu- 64% to 99% 72% to 102% normal
Yoshi- 65% to 85% 73% to 150% normal
Link- 65% to 98% 73% to 150% normal
Captain Falcon- 65% to 102% 73% to 82% normal
R.O.B- 65% to 107% 73% to 150% normal
Wario- 66% to 102% 74% to 150% WTF normal
Ike- 66% to 108% 74% to 150% normal
Samus- 66% to 89% 74% to 150% normal
Bowser Jr.- 67% to 99% 73% to 150% normal
Ganondorf- 68% to 99% 76% to 180% normal
Charizard- 69% to 100% 77% to 180% normal
Dedede- 70% to 115% 78% to 180% normal
Donkey Kong- 71% to 116% 79% to 180% normal
Bowser- 74% to 106% 82% to 180% normal
On average (all)- 63% to 87% 59% to 180%
(around 75%) (around 119%)
Notes
.At higher per-cents it is easier to tech
.Depending on if they're floaty or if it is getting to higher per-cents you may have to wait a very little time for them to hit the ground
.For the fair to dair lock some with some characters you'll need to short hop wait then fair (WTF-wait then fair) because some are too short and some characters don't work with this combo
.Although it says NA to some characters if they jump you can do the combo around the same percents as the characters near them on the list
Platform Locks
On battlefield (or any stages with similar platforms) for all characters you can down throw onto the lowest platform and full, hop dair to lock them then punish, if they slide off you could drop under the platform with a fastfall, dair.This works on the whole cast from 0% to 45% (around 22%) on average (the throw).
You can also up throw to the top platform, double jump,then dair, then punish with up smash or instead up B ( reading if they tech,tech roll or don't tech).This works on average from 32% to 55% (around 43%).At higher per-cents you can down throw them to the top platform then double jump dair or up B like before (reading there tech option) from 122% and 160% on average (around 141%).
This video covers everything I talked about pretty well https://youtu.be/M7AKG9KMtj4
07/11/2015 07:45:48
Combo Locks
Down tilt to short hop fair (non fast fall) to short hop dair, this should jab lock them and allow you to charge a smash for a free punish (preferably up smash) or you can just short hop fair to short hop dair then punish. Character per-cents for these combos are down below.
1- Character 2- Dtilt,fair,dair combo 3- Fair,dair combo 4- Weight
Jiggs- 51% to 60% 59% to 100% WTF floaty
Mewtwo- 52% to 70% 60% to 115% normal
Game & Watch- 55% to 67% 62% to 110% WTF floaty
Kirby- 54% to 70% 62% to 100% WTF floaty
Rosalina- 56%to 69% 63% to 110% floaty
Olimar- 56% to 72% 63% to 110% WTF normal
Pikachu- 56% to 78% 63% to 100% WTF normal
Fox- 55% to 82% NA normal
Zero Suit Samus- 56% to 86% NA normal
Little Mac - 56% to 95% NA normal
Falco- 56% to 88% 64% to 86% normal
Sheik- 58% to 78% 65% to 85% normal
Zelda- 57% to 78% 65% to 85% normal
Peach- 65% to 70% 67% to 115% floaty
Marth/Lucina- 59% to 82% 67% to 120% normal
Duck Hunt- 65% to 82% 68% to 88% WTF normal
Palutena- 67% to 78% NA floaty
Diddy Kong- 60% to 86% NA normal
Ness/Lucas- 61% to 74% NA normal
Greninja- 62% to 85% NA normal
Pac-Man- 63% to 80% 69% to 76% normal
Roy- 61% to 98% 69% to 84% normal
Sonic- 65% to 82% 69% to 84% normal
Robin- 61% to 85% 69% to 85% normal
Pit/Dark pit- 61% to 92% 69% to 98% normal
Wii Fit Trainer- 62% to 80% NA normal
Luigi- 62% to 70% NA normal
Villiger- 62% to 85% 70% to 100% WTF normal
Mario/Dr.Mario- 62% to 86% NA normal
Lucario- 63% to 98% 71% to 150% normal
Mii fighters- 63% to 95% 71% to 90% normal
Megaman- 64% to 110% 72% to 85% normal
Shulk- 64% to 98% NA normal
Ryu- 64% to 99% 72% to 102% normal
Yoshi- 65% to 85% 73% to 150% normal
Link- 65% to 98% 73% to 150% normal
Captain Falcon- 65% to 102% 73% to 82% normal
R.O.B- 65% to 107% 73% to 150% normal
Wario- 66% to 102% 74% to 150% WTF normal
Ike- 66% to 108% 74% to 150% normal
Samus- 66% to 89% 74% to 150% normal
Bowser Jr.- 67% to 99% 73% to 150% normal
Ganondorf- 68% to 99% 76% to 180% normal
Charizard- 69% to 100% 77% to 180% normal
Dedede- 70% to 115% 78% to 180% normal
Donkey Kong- 71% to 116% 79% to 180% normal
Bowser- 74% to 106% 82% to 180% normal
On average (all)- 63% to 87% 59% to 180%
(around 75%) (around 119%)
Notes
.At higher per-cents it is easier to tech
.Depending on if they're floaty or if it is getting to higher per-cents you may have to wait a very little time for them to hit the ground
.For the fair to dair lock some with some characters you'll need to short hop wait then fair (WTF-wait then fair) because some are too short and some characters don't work with this combo
.Although it says NA to some characters if they jump you can do the combo around the same percents as the characters near them on the list
Platform Locks
On battlefield (or any stages with similar platforms) for all characters you can down throw onto the lowest platform and full, hop dair to lock them then punish, if they slide off you could drop under the platform with a fastfall, dair.This works on the whole cast from 0% to 45% (around 22%) on average (the throw).
You can also up throw to the top platform, double jump,then dair, then punish with up smash or instead up B ( reading if they tech,tech roll or don't tech).This works on average from 32% to 55% (around 43%).At higher per-cents you can down throw them to the top platform then double jump dair or up B like before (reading there tech option) from 122% and 160% on average (around 141%).
This video covers everything I talked about pretty well https://youtu.be/M7AKG9KMtj4
07/11/2015 07:45:48
Little mac wow omg pls #CeaseTheMac2k15 i can't handle it
08/24/2015 00:29:50
08/24/2015 00:29:50