Zydron is the only person here worthy or representing Ike.
09/28/2014 13:10:11
hes the only ike i like
09/28/2014 13:13:01
09/28/2014 13:13:01
09/29/2014 08:40:44
I really wish Ike could still grab the ledge while doing an up B facing away from the ledge. Doing Aether's away from the ledge is ingrained in me from brawl. :(
So many dead Ikes. ;_;
10/08/2014 10:36:15
So many dead Ikes. ;_;
10/08/2014 10:36:15
Seracain said:
I really wish Ike could still grab the ledge while doing an up B facing away from the ledge. Doing Aether's away from the ledge is ingrained in me from brawl. :(
So many dead Ikes. ;_;
Oh i know them feels. Also while on the Aether note, he can no longer spike with it sadly.
So many missed kills ;_;
So cruel brawl has a new technique; every sixth Aether you need to land on stage otherwise you dont grab the stage ledge, then air dodge or roll to the ledge and re-grab, then simply rinse and repeat.
10/18/2014 03:29:20
I should really get onto Lucario's
Thanks Zydro
10/27/2014 09:26:36
Thanks Zydro
10/27/2014 09:26:36
3DS: 4399-0395-9454
Complete noob at Ike's more advanced strats. Didn't really start paying attention to the more advanced play of Smash and was one of those guys who just side smashes with no fear. Any pros got any tips?
11/14/2014 07:25:12
11/14/2014 07:25:12
Learn to short hop if you haven't already, Ike loves his short hops.
Abuse his neutral air, it's really good. If you're not in the enemies grab range you can land during a n-air and go straight into a jab or down tilt before another characters can hit you (within reason). Also short hop to neutral air is a great approach.
When people are coming back to the stage, you can walk off the ledge and do a forward air and still get back to the ledge. If this hits, this will kill a fair number of characters at lowish percents.
You can do a down throw into a up b at low percents.
If you get knocked high and off the stage, start charging a side b towards the stage, you can either let it go early to go over your opponent, a little later to try and hit your opponent/land near your opponent, or at the last moment to grab the ledge. All depending on situation. If you land during the dashing part, you have near to no lag. Time it right and you can land near an opponent and come out attacking.
When someone's trying to land near you or you've run to where they're landing, you can charge an upsmash as they get close to the ground. If they air dodge, hold a moment and crack them as they come out of it. If they don't, release it so it'll hit them just before they reach the ground. If they air dodge just before landing, they'll have landing lag as they land, which your smash can still hit them during, and if they don't they get hit anyway.
Up tilt beats a lot of down airs.
Up air also beats a lot of down airs.
Learn to time fast falling your back air to hit just before you land. This can catch a lot of people unawares who either think you're vulnerable or just aren't expecting an attack with you in that position.
Some random Ike tips to help get you started.
11/14/2014 14:38:00
Abuse his neutral air, it's really good. If you're not in the enemies grab range you can land during a n-air and go straight into a jab or down tilt before another characters can hit you (within reason). Also short hop to neutral air is a great approach.
When people are coming back to the stage, you can walk off the ledge and do a forward air and still get back to the ledge. If this hits, this will kill a fair number of characters at lowish percents.
You can do a down throw into a up b at low percents.
If you get knocked high and off the stage, start charging a side b towards the stage, you can either let it go early to go over your opponent, a little later to try and hit your opponent/land near your opponent, or at the last moment to grab the ledge. All depending on situation. If you land during the dashing part, you have near to no lag. Time it right and you can land near an opponent and come out attacking.
When someone's trying to land near you or you've run to where they're landing, you can charge an upsmash as they get close to the ground. If they air dodge, hold a moment and crack them as they come out of it. If they don't, release it so it'll hit them just before they reach the ground. If they air dodge just before landing, they'll have landing lag as they land, which your smash can still hit them during, and if they don't they get hit anyway.
Up tilt beats a lot of down airs.
Up air also beats a lot of down airs.
Learn to time fast falling your back air to hit just before you land. This can catch a lot of people unawares who either think you're vulnerable or just aren't expecting an attack with you in that position.
Some random Ike tips to help get you started.
11/14/2014 14:38:00
3DS: 4399-0395-9454
I... actually do most of the things you said. Minus the short hopping stuff and the up tilt. Up Smash always comes out instead of Up tilt for me when I try to do it lol.
11/15/2014 04:02:30
11/15/2014 04:02:30
fsmash is a noob trap
so is neutral b
like, they have their uses, but you're better off just avoiding the two moves all together also spam jab
11/15/2014 04:44:38
so is neutral b
like, they have their uses, but you're better off just avoiding the two moves all together also spam jab
11/15/2014 04:44:38
3DS: 4399-0395-9454
Does fighting for his friends reduce his shitty recovery frames for his F Smash?
11/15/2014 05:21:50
11/15/2014 05:21:50
no, but if you interfere with the other player they might walk into it
you might also get disqualified but hey
11/15/2014 05:33:59
you might also get disqualified but hey
11/15/2014 05:33:59
3DS: 4399-0395-9454
It's worth the satisfaction
11/15/2014 06:00:25
11/15/2014 06:00:25
Excellent information has been posted great job guys, i will update the OP soon, most likely later this week as all my assignments are due right now and im really busy.
And remember keep fighting for your friends!
11/17/2014 00:21:32
And remember keep fighting for your friends!
11/17/2014 00:21:32
3DS: 4399-0395-9454
Anybody figured out how to consistently meteor smash with Ike's Aether? I dunno if its any use but... I've been trying it out just cuz it looks cool and a wtf moment for my opponent. Overall changes to Ike = good? Haven't seen anything major. His Fsmash seems to have a faster start up and his Bair has more kill potential.
11/20/2014 10:29:31
11/20/2014 10:29:31
ike got a crapload of buffs. http://smashboards.com/threads/community-patch-notes-v1-0-4-engine-changes-to-di.378404/
11/20/2014 10:31:46
11/20/2014 10:31:46
3DS: 4399-0395-9454
He kinda needed em'. Still wish he had the crap-tonne of Meteor smashes that he had in brawl tho lol but that may or may not make him OP.
11/20/2014 10:52:15
11/20/2014 10:52:15
Ike feels pretty good now with these buffs. It could be my imagination, but I feel like his N Air landing lag has been decreased since the update also.
11/21/2014 08:48:11
11/21/2014 08:48:11
3DS: 4399-0395-9454
Any noticeable differences with 3DS Ike and Wii U Ike? I can't get my hands on the Wii U ver until christmas.
12/01/2014 07:44:42
12/01/2014 07:44:42
RaizaWolfen said:
Any noticeable differences with 3DS Ike and Wii U Ike? I can't get my hands on the Wii U ver until christmas.
I have noticed that Ike feels more awkward playing on Wii U, almost as if he's blocky, and you need to really work for his momentum to flow during the match, try to take advantage of as many auto cancels and that should help a great deal.
12/16/2014 01:51:21
WE LIKE IKE!
So Ike was heavily buffed after the patch? That would explain why he's semi-viable to me in FG now.
Here's some fun tech:
https://www.youtube.com/watch?v=GymKgJHt_oQ
https://www.youtube.com/watch?v=v7atF5f9MzE
I'd recommend watching both of these.
D-Throw to Aether can rack up an easy 25% at the start of a match if your opponent does not vector correctly.
For his approach options, I find he's most effective from the air.
Hitting with the back of nair on a landing props the opponent of for a quick bair or a pivot to fair if they vector away. Always land behind if approaching with nair, as the landing lag if still punishable if shielded.
Conversely, if approaching from the front, eruption work can sometimes work well. The hitbox covers bottom and top, and has a windbox that will push the opponent away if shielded, making for a harder punish.
Using Quick Draw can be a fun mind game in 1v1, as if the opponent does not have a projectile, then they're forced to carefully approach from the air.
Counter also has the potential to gimp opponents like Mario, Marth, Fox... any character whose up-b presents a hitbox. If Fox is getting ready to firefox back to the stage, just jump off the stage and counter. Too much fun.
02/20/2015 04:30:09
So Ike was heavily buffed after the patch? That would explain why he's semi-viable to me in FG now.
Here's some fun tech:
https://www.youtube.com/watch?v=GymKgJHt_oQ
https://www.youtube.com/watch?v=v7atF5f9MzE
I'd recommend watching both of these.
D-Throw to Aether can rack up an easy 25% at the start of a match if your opponent does not vector correctly.
For his approach options, I find he's most effective from the air.
Hitting with the back of nair on a landing props the opponent of for a quick bair or a pivot to fair if they vector away. Always land behind if approaching with nair, as the landing lag if still punishable if shielded.
Conversely, if approaching from the front, eruption work can sometimes work well. The hitbox covers bottom and top, and has a windbox that will push the opponent away if shielded, making for a harder punish.
Using Quick Draw can be a fun mind game in 1v1, as if the opponent does not have a projectile, then they're forced to carefully approach from the air.
Counter also has the potential to gimp opponents like Mario, Marth, Fox... any character whose up-b presents a hitbox. If Fox is getting ready to firefox back to the stage, just jump off the stage and counter. Too much fun.
02/20/2015 04:30:09
Which patch? I don't think there were any gameplay changes in the most recent one. (Edit: oh I guess you're talking about 1.04 since it's outlined in the OP)
Also, there's no vectoring any more, back to good ol' DI, but I assume that's what you meant anyway.
Eruption is a fun edgeguard against people with low/predictable recovery. Ike's pretty fun to play, I love his aerials.
http://gfycat.com/UnconsciousNeedyAuklet
02/20/2015 08:13:33
Also, there's no vectoring any more, back to good ol' DI, but I assume that's what you meant anyway.
Eruption is a fun edgeguard against people with low/predictable recovery. Ike's pretty fun to play, I love his aerials.
http://gfycat.com/UnconsciousNeedyAuklet
02/20/2015 08:13:33
For those that didn't know (me until recently), Ike can reverse his up-smash using a jump-cancelled, reverse aerial rush > up-smash.
A demo of this can be seen with Fox through here --> https://www.youtube.com/watch?v=HlxJBbZRgBs&feature=youtu.be
Can be done with either with just the control stick or combined with the c-stick.
04/12/2015 06:06:12
A demo of this can be seen with Fox through here --> https://www.youtube.com/watch?v=HlxJBbZRgBs&feature=youtu.be
Can be done with either with just the control stick or combined with the c-stick.
04/12/2015 06:06:12
all characters can do this
04/12/2015 06:32:13
04/12/2015 06:32:13
The timing is a little different for some, but you're right Emery. I managed to get lucky during a match earlier, and recorded an example of how a pivoted up-smash will actively adjust Ike's hurtbox. Since he leans forward while charging, reversing it places a deadzone right in front of him.
See GFY for example.
[gfycat]HeavyMealyAmericanlobster[/gfycat]
05/05/2015 23:40:04
See GFY for example.
[gfycat]HeavyMealyAmericanlobster[/gfycat]
05/05/2015 23:40:04